Belgrade, Serbia
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A tracked camera is often just the starting point. Using camera solves, scene geometry, survey data, LiDAR, point clouds and photogrammetry, we reconstruct the parts of the filmed environment needed for CG set extensions, layouts and further VFX work.
Depending on the production, this can range from simple proxy geometry and spatial references to detailed objects, set pieces, terrain modeling and generation, and more complex 3D environments. We also build photogrammetry-based reconstructions, camera projection setups for stabilization and reconstruction work, and layouts for complex FX, CG integration and further processes down the pipeline.
This can mean a lightweight layout, a more complete environment, or a carefully staged 3D setup where cameras, geometry, projections and CG elements all need to work together.